Story Adventure 01
The Mystery of the Magic Machine
Solve 25 quick puzzles with Pip and restore the Magic Machine.
- 5 chapters
- 5 puzzles each
- Touch-friendly
25 quick puzzles
Start the Magic Machine Adventure
Math Forest
The Magic Machine
The forest sprite forgot the machine's rule. Help the first light glow again.
“Oh no! Which rule changes every input?”
Which rule works every time?
Choose an answer.
Magic restored!
You are a Function Master
The forest, monster, robots, castle, and aliens are working again. Pip knew you could do it.
🌲→👾→🤖→🏰→👽→✨
Back to all gamesThe story map
Five Function Machine Chapters
Each scene changes the story, while the math moves from recognizing a rule to working backward and predicting an output.
- 1 · 🌲
Find the rule
Compare several input and output pairs.
- 2 · 👾
Feed the monster
Work backward from the output it wants.
- 3 · 🤖
Repair a robot
Find the missing input for a known rule.
- 4 · 🏰
Open the treasure door
Use inverse thinking to unlock the crystal.
- 5 · 👽
Translate the message
Predict the missing output in a number pattern.
For grown-ups
One story, three ways of thinking
- Notice: compare examples and identify a function rule.
- Reverse: start from an output and recover the input.
- Predict: apply the rule to a new number.